Jun 17, 2007, 03:41 AM // 03:41
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#1
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Krytan Explorer
Join Date: Aug 2005
Location: Long Island
Guild: So Goth We Crap [Bats]
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Hero Linked Skills
I am sure this has been suggested before, but it wasn't in the Index so I guess I might as well post it.
Well my idea is to be able to link Hero's skills together so that once they use one skill, they are forced to use a second skill of your choice and so on and so forth. How many times does Zhed glyph sac Liquid Flame? (Gotta' remember to take that off his bar.) I do realize you can just cast the skills yourself, but this would make things a lot easier and overall, increase the effectiveness of heros.
As I stated before, if this has been posted already, my bad, just delete it.
EDIT: The glyph sac bit was just for fun to use as an example.
Last edited by NekoZ; Jun 17, 2007 at 03:53 AM // 03:53..
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Jun 17, 2007, 03:44 AM // 03:44
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#2
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Jungle Guide
Join Date: Nov 2005
Guild: Hoser Down[HD]
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I guess it would be nice. ATM just disable it and micro his skills or don't bring it at all.
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Jun 17, 2007, 04:37 AM // 04:37
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#3
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Desert Nomad
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
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/signed, though my heros seem to manage glyph meteor and and most things well, but this would be an improvement
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Jun 17, 2007, 06:06 AM // 06:06
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#4
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Forge Runner
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/signed
I usually don't bring builds that need a "sequence" because of this. Now I can!
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Jun 17, 2007, 06:53 AM // 06:53
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#5
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Wilds Pathfinder
Join Date: Aug 2006
Location: Nodnol
Guild: Meeting of Lost Minds
Profession: E/Mo
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/signed
I need to persuade magrid to use ignite arrows, then mark of rodgart, then double shot, otherwise the combo doesn't work.
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Jun 17, 2007, 10:51 PM // 22:51
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#6
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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You mean a way to teach 'combos' to heroes?
I had a similar idea I was going to post.
The idea would be to have 3 more empty slot bars ou can show hitting a button.
Once you st the skills, you can move the skills in they skillbar to any of those bars.
Then, in gameplay, they will give priority to the combos you put in the bars.
Skillbar: 1,2,3,4,5,6,7,8
Combobar1: 2,4
Combobar2: 3,2,6
Combobar3: 1,2,1,1,1,2,1,1
They'll try to make the combo1, if any of the skills is deactivated, will try the combo2, if none is available, will try combo 3, if none of the combos ispossible, will continue normally, with AI behavior...
That's what I though.
The othe way I thought was to click in one hit Ctrl and drag to another, and they become linked then. to unlink then, you just hit any of them hit Ctrl pressed without dragging.
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Jun 17, 2007, 11:45 PM // 23:45
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#7
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Desert Nomad
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
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nice mithran i like it. that could make for some smart ass heros, and would make HB way more fun
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